Hope you are all taking care of yourself
Here we are with the help of many putting this version 1.2
together, so you can enjoy it
This version brings many small improvements and has included
features requested by you
Oh, by the way, you can go to our official website and check
another event we created for this launch
Make sure to check out new Videos on Youtube
Please keep being so awesome Sugarmillers!
J! Guys. Thanks for all the awesome support and feedback! This is just the beginning. Lots to fix, after that more to come.
Sugarmill will keep moving ahead
Let’s keep Sugarmilling!
Word of thanks!
First of all, let me give a huge shoutout to the incredible support this
community has provided to the game. We had a lot of feedback! It was
awesome to interact with the players and sometimes achieving feedback
or bug reports in less than an hour felt like we were working
The Excitement is massive can’t believe after so long I can finish the game. I’m now a seasoned Developer and Game Developer lol. Being doing this for a while wow! I can’t believe it!
A lot of changes in the GUI of the game. All the reports, inventories
and the Main menu is being overhauled and revised
A few things were changed in the game based on the early access player’s
feedback and suggestions!
French, German and Spanish are being added to the game and the final
touches are in the way. I need greenlight for a few things but soon
will have those in.
Managing time is one of the hardest things a self-employed person can do.
Can believe spent so long doing this
Thank you all very much
Keep the Sugarmill going
Version 0.7 is here! – J!
A lot of work is being done to the game.
The hood of the game was opened and changed to the core.
Now the loading time
from initial click to gameplay was cut in a half.
Wow! I’m happy about it!
I showed the game in my local city game dev meetup and
I had a really good time and got many different insides and ideas to improve
the game! I did so and I wish you love it.
Please play the game and help by dropping
a sentence letting me know how to improve it
a bit more!
-Current Quest Tab
One of the most asked features. The player will be
aware all the time of the current quest
The most asked feature buy the community.
Now you can arrange the priority of constructions
Small experimental mod file
-German Language Beta
The game now is available on 3 languages! Woohoo
-Carry Box size and speed fixed
-3d new Assets: Sugarmill, School
-AddOrderWindow and BuildingWindow added to Languages
-GUI tabs selection
-Gridless building placement
Finally, the Sugarmill asset is here,
and a brand new school was added too!
Thanks all for the continued support through all tides.
I really wanna say thank you to for hold on to
this ship for so long!
Keep this SugarMill going! Is about to open!
Love and Peace to the World!
Excited sharing with you a new milestone in the game yet.
Today after a while I decided to keep walking towards them
final release day.
I have been focusing on the User Experience a lot, making
the game intuitive and understandable for everyone is
my biggest goal right now.
In this version, you will find subtle changes all related
to a better GUI, more intuitive system and in-game extra
help to accomplish the task and be able to enjoy the game.
I did address one bug in the work system in where workers
were sometimes fired by mistake. That was more noticeable
with the Dockers but that is being fixed. I did make
the laying down of any maritime building more intuitive
as a set warnings were added giving feedback to the user
with the positioning of the building.
Windows buttons are standard and share a common behavior.
The tutorial was slightly improved to make more obvious specific
sections of it.
In general, I have to say I’m really happy with the state
of the game. The game feels solid and has long gameplay.
The game is going to be fully released on Sept 5th, 2019!!!. That is
the final date. I will announce and bug hut bounty next year and a User Focus Group.
I have been working on adding an extremely simple MOD file
to the game. The system is working and loading the parameters
I didn’t include it in the release but should be able to share it with you guys next!
Thanks for all the amazing support from all of you is being an extremely long journey! It feels good. And now I finally start seeing the finish line! J!
Millions of thanks for all your long
standing and awesome support!
The Sugarmill is going and steady!
Once again, with a huge joy, I’m announcing that SugarMill v0.5 is here! Also celebrating one year into Early Access now!. This time over 150 new items have been fixed, adjusted or added to the game.
The game has come a long way and finally, I’m thinking of a release date. Really happy.
The game is featuring a brand new GUI and new decorative items, so your Sugarmilling is more pleasant!
Looking forward to hearing your feedback and suggestions.
Thanks for all your help and support!
SugarMill’s Dev Team
Most prominent things added, fixed or improved since ver 0.4:
-Brand New GUI
-Decorative Items added
-Mountain Mine will issue order when has over 500KG on inventory now
-Input orders fixed
-Inventories now are alphabetically ordered
-Left top corner resume inventory, plus explanation added on help
-Able now to mute some specifics sounds
-Night cycle is lighters
-Explanation when Sea to Path is clicked
-When construction is loaded, shows sign
-People not getting fire fixed
-Not demolishing buildings fixed
-Transition to night cycle improved
-Quest window improved, text and order of quests
-Final inventory added to Report
-Too much wood in inventories issue fixed
-Citizens not dying bug fixed
-Foresters will produce and carry 20% more of wood
-Wood price was decreased by 50%
-Fuel formulas adjusted (consume half of wood now)
-Lamps no decorations
-Added Xmas placeholders
-People not dying bug fixed
-Lazy indicator bug fixed
-New clay asset added
-Icons and banners updated
-Quest text improved
-Time in between quest changed
-Halloween theme added
-SugarShop building added
-People will reroute if being on route over 30 days
-New 3d Assets: Dock, BlackSmith, Carpentry, Lumbermill, SugarShop
-Added Wool, Shoe, Candy, Rubber and Cigarbox product and icon
-GUI texts improved
-Arrows aid added in tutorial
-Workers will notice empty warehouse now. Full warehouse bug fixed
-Check Port reputation bug fixed
-Lighthouse workers will increment Port reputation now
-Improved profession names
-Add order window and Building window texts improved
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted
-Citizens getting stuck improved (may still happen, if so please send me the save file)
-Small storage in between Big storage and Dock issue solved
-Mine construction fixed
-Road place glitch fixed
-Ships not picking old orders in inventory. Fixed
-Typo fixed: now reads: “dock has been fully built”
-Teacher profession adjusted
-Heavy building maximum amount of workers now are 5